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Posts Tagged ‘Apple’

Product Design Advice from Steve Jobs: can you launch a product?

Monday, December 5th, 2011

Wondering whether to launch a new product? Feel the need to change the world, but not sure that you’re worthy? Perhaps you’re just waiting for some kind of sign, some words of wisdom from a bearded guru. Well here you go – in the words of Steve Jobs:

…Life can be much broader after you discover one simple fact. And that is everything around you that you call life – was made up by people that were no smarter than you. And you can change it. You can influence it. And you can build you own things that other people can use… Once you learn that, you will never be the same again.

Best if you watch Steve tell you this though:

Innovation: 5 ways to fail & get a successful product!

Saturday, November 12th, 2011

You’ve all heard the phrase “if at first you don’t succeed try and try again”. Never is it more important than when business ideas are concerned. Richard Branson has failed with dozens of business ideas,  before and since Virgin was created, and he’s not the only one.

 

Failure is intrinsic to knowing what works, knowing what doesn’t and learning as you go. Often businesses and ideas that work straight away fail in the long run. Failing soon and often, but measurably is critical to any process. Steve Jobs wrote back in 1983 “when you start looking at a problem, and it seems really simple, you don’t really understand the complexity of the problem……the really great person will keep on going and find the key, the underlying principle of the problem – and come up with an elegant, really beautiful solution that works.”

Making mistakes is part of learning and developing a business and a product. Apple’s 1993 Newton, which failed monumentally, helped lead the way for the Apple iPhone after all.

Where products are created, the whole critical path to success relies on failure, but structuring it in a commercially viable way to ensure that the ‘fail’ occurs as cheaply as possible, with minimal damage is the key. Working out what can and can’t succeed through trial and error generates a myriad of opportunities:

1. Patent Search

Sometimes an inventor or business come to us with an idea that seems brilliant. A truly unique concept that we can immediately see a market for. The first test is whether this is original, so we carry out a patent search. Sadly a lot of ideas have conflicts with existing patents whether it is the entire product or a mechanical element, but it’s much cheaper to find this out now, and can help the product evolve into something altogether more successful for the future. Naturally because it helps the product avoid future conflicts and challenges from other businesses and entrepreneurs, it makes the idea stronger and more bullet proof in the market. This makes it more attractive to investors, retailers, and easier to market.

“Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper it’s really how it works…..to design something really well you have to get it! it takes passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that!” Steve Jobs.

 

2. Concepts

Even after an initial meeting, still some clients find the idea of a ‘conceptual’ stage frustrating. A single solution to a problem is so rare, and it’s vulnerability is so huge, that we cannot think of a time when a single solution at this initial stage would ever suffice. Whilst sometimes a designer might have a single answer in his head, the idea of developing a new product revolves around the growth of that idea. Evolving and developing an initial solution can create entirely different ideas in itself.

Using a designer helps the client explore untapped areas, and investigate other, more useful opportunities and answers to the original brief. Similarly, presenting concepts to a client will often help them discover things they had never thought of, beyond their original idea, and it can also clarify things they don’t want. This can be a positive experience. Simply using an engineer to recreate what is in your head limits your idea and it’s potential for success.


3. CAD/Solidworks

Using up-to-the-minute software we can make product ideas come to life. With 3D drawing and rendering packages the client’s idea leaps from the screen. Photo-realistic software can suddenly make their sketch and the agreed concept finally look like it could be a reality. What it also shows though is where the product could fall short: a weak joint, a possible flaw in the build for example, or even something simple, aesthetically, that the client dislikes. Making the product as realistic as possible enables us to visualise every facet, and between us, the client and the manufacturer, we can start to ensure that any failings or short-comings are stopped right there!

 

4. Prototyping

A 3D version of a product that has so far only been represented on a screen or piece of paper, is priceless. Generally we would hope that by this point we have created something quite complete, and close to “manufacturability”, but either way, discovering the problems with a product before it hits the production line, through prototyping is paramount. The cost of prototyping has come down in recent years, and even trialling something as simple as handle shapes, can really make the difference between a product that fits perfectly for the user, and one that immediately makes the product a turn-off for them. No matter what the product, a prototype is critical to ensure that every fail gets you one step closer to the successful solution.

 


5. User Testing

We’ve always been fans of usability testing, and now at last our colleagues in other professions and most importantly our customers are starting to see the importance of it.

Using fully worked up prototypes or even just basic make-shift creations to represent the idea, it is brilliant to see a product idea in a real-life scenario. How it is picked up, held, and used can often surprise the designers and creators of the product, and steer the project in new directions.

When you live with an idea for as long as most inventors do, and when you submerse yourself into an idea as often as designers do, stepping outside that bubble and viewing the product as an outsider is critical but sometimes difficult. Watching the product in use can open up a whole new world of faults, failings and problems. Watching the product in its intended environment, with its intended age demographic is a perfect opportunity to ensure that when it reaches the shelves after manufacture, it will be successful and sell. Failing at this point, whilst potentially costly, only helps to mould the product to become something stronger and more likely for success when it hits the shelves.

“What doesn’t kill us makes us stronger” is the famous quote we all hear when life takes a turn for the worse. The same is definitely true for product development and design. Obviously the further you travel down the development path, the costlier any failures will be to rectify, but any failure detected BEFORE manufacture is a success, ensuring that the final product has the best chance of hitting those top-level sales as soon as possible.

The route to success needn’t be completely fraught with failure though, and we can help you get there smoothly, and with as little stress as possible. Why not get in touch, and we’ll guide you through the pitfalls and traps to a successful product.

 

 

Design News: product value

Tuesday, August 16th, 2011

It’s only at times like these that we can look back, a week on, and start to evaluate the horrific and mindless acts of earlier this month, when the streets of Liverpool, Birmingham, London and a number of other city centres were taken over by fighting, arson, and most notably looting.

We aren’t going to get involved in the ‘whys and wherefores’ of last week’s events, but it quickly broke down into something far from rioting. We all witnessed a string of events that can only be described as opportunistic looting, where stores were targeted, whilst the streets were empty, and groups of people took the time to select shops, and roamed the aisles looking for products they wanted, sometimes taking the time to grab a trolley to help with their booty!

What stood out for us though was that when high streets were on shut-down, and the looting continued, when time was of the essence, there were stores that were ‘chosen’ to be stolen from.

Brands and products have become so important to society, that even when community breaks down and the town is effectively under siege, looting isn’t a hap hazard attack, at whatever store is in reach. The teenagers and young adults of last week selected their targets and did whatever they could to take from aspirational stores.

The main stores that were hit in most towns were JD Sports, Foot Locker, and various stores where electrical items can be found.

So what is it that drives people in this situation to ‘choose’ in this way? They aren’t teaching the stores a lesson, in the way that the last few century’s looters stole offensive paintings or political books. They are simply selecting stores that mean the most to them, and give them the best opportunity to increase their life’s enjoyment. Whilst its obvious from a quick look on eBay that excess products from the lootings have been put on sale (simply search eBay for trainers or Apple computers for examples of a plethora of recent uploads!), essentially the majority of products were personally selected based on the looters personal preference! As per the picture below, checking the brand and shoe size!

Brands have been hit in amazingly consistent patterns across the country – Xbox, Nike, Adidas, Apple, Sony. These are aspirational brands. Brands that you associate with wealth, and stature in communities and amongst youth culture, and brands that give them the opportunity to lift their status.

You could argue that a lot of the looting wasn’t even ‘value’ related. Clearly people were entering stores and taking specific items, and not based on cost. If that was the case, surely looters would have targeted Chelsea and Kensington, and Harrods would have been emptied by day 2. These people were ripping open shutters, sometimes taking 15 minutes of brute force and effort, to take out an Xbox and games – the online gaming brand of the decade. They were trashing an O2 store to take out an iPhone – the brand of our generation. JD Sports found that Nike and Adidas shoes and tops were taken, and barely any others – the brand choices of football and rap stars. But these are products the younger generations already have, surely?? We heard how Blackberry messaging and Facebook statuses were used to communicate rioting. These require Blackberries and Android phones – not cheap items.

Products of the 21st Century have taken on their own persona. There has always been a fashion or trend to attain items of value. Ever since the high street and the retail economy truly started in the mid 18th Century, valuable items were always the goods we stared at through the shop window. Jewellery, vehicles, furniture. However, how many car dealerships, jewellers or furniture stores were actually stolen from last week in the looting?

Products’ attraction has changed. People no longer look to items of extreme value. There is a mid-level of aspiration where the items we see every day in most of our homes are the foundation of our desire. We already have an iPhone, but we’d like the next one, not a better phone. We already have Nike trainers, but we want the latest pair of Nikes, not better ones. We already have an Xbox. We don’t want a better more expensive console (as the Playstation 3′s launch can testify to), we just want more games for the Xbox. We are collecting items, and purchasing items to give us respect. Looters chose brands, subliminally, that gave them more of the same things that they already had. More trainers, more electrical devices, more games, more phones.

The brands that famous people link themselves to (or are paid to link themselves to) project to younger people the values of health and happiness and a ‘cool’ status that they want. A level of respect that the famous people achieve because of their success in their sport or industry. By attaining these products they hope to cheat the system, and gain success and respect by the things they have and not the things they do. That somehow the brand will act as a success-conductor!

Famous people and aspirational brands

It’s a strange phenomenon that companies are only just realising. Decades of advertising has linked famous people to products, but with the advent of Facebook, Twitter, Blogs, and more invasion into celebrity lives through the press, we are seeing very frequently what these famous people genuinely buy and use, and are paid to use.

A famous person advertises Tesco but gets seen shopping in Waitrose, and the press have a field day: the stars have to sign-up in a deeper sense, to ensure we are ‘tricked’ into the mind-set that these brands and products are truly a part of their life. We believe that a product needs to be designed and deeply thought through to solve a problem. Every step of the process needs to be assessed, to ensure it fulfils the need, but without the right packaging, and branding, and total message you will fall short in today’s retail environment.

Last week’s looting if nothing else goes to prove that the brands are the final critical link in the product design chain. Get a product right, and you are on the route to success, but package it and promote it successfully and you’ll be printing money. Imagine what thoughts would go through the Marketing Manager of Reebok’s mind, seeing Adidas’ and Nike’s shelves empty, and their products mostly untouched, amongst the aisles of JD Sports. Relief? Or envy?

 

 

How enjoyable is the “Journey” with Business Banks?

Thursday, December 2nd, 2010

I’ve just taken part in a bank relationship survey… What’s your “relationship” like with your bank? Is it all a beautiful journey together?

Lloyds - not such a comfortable Journey

Lloyds - not such a comfortable Journey

I find it interesting because I’ve just been looking into Credit Card Merchant services. My simple goal is to offer easier ways for our clients to pay us. Turns out this is a bit of a (more…)

Apple Tablet Almost Here Or Almost There?

Wednesday, January 27th, 2010
apple-tablet-oled_w500

You may have caught some of the buzz about the Apple’s impending new product development announcement. Since Steve Jobs gleefully demo’d the first iPhone, the tech world has got slightly flustered every time Apple books a venue for more than 20 people.

This evening (UK time) Apple will announce what is slated to be a new Tablet computer. At this stage it’s 99% sure to be a new Apple Tablet, like this one mocked up on the T3 Site.

I’m really interested to see what they come out with, for three reasons:

1. Since buying a Toshiba Tecra tablet PC to experiment with sketching design concepts, I’ve been intrigued and frustrated by tablet computers. In typical Microsoft style, the tablet PC had some brilliant bits like the handwriting recognition, but overall it was really just some pen interface stuff tacked onto the top of windows, making it inappropriate as a touch sensitive user interface and disappointing as a user experience. So I’m very interested to see what the masters of user interface innovation have come up with. Remember it was Apple who originally invented the Mouse and the drag and drop Desktop metaphor we use so much today. They’ve certainly been busy over the last few years submitting a lot of  patents for touch sensitive interfaces. With incredible timing the USPTO have actually today granted a patent for a proximity-sensing touchscreen.

Diagram from Apple's latest Patent for proximity sensing touchscreen.

Diagram from Apple's latest Patent for proximity sensing touchscreen.

2. I’m also hoping to see Apple remain loyal to it’s creative customers and for this to be a fantastic electronic sketchbook. I actually really liked sketching on the tablet PC. Everyone has different opinions about this, but I always found it much easier to sketch directly on the screen of the tablet PC, rather than use a graphics tablet, where my hand’s moving on the desk while I look at the results on the screen a couple of feet away. I’m not holding out much hope on the graphic drawing ability though, as Apple will inevitably have made compromises to reduce cost. I imagine they will have prioritised functionality like mobile internet connection to download ebooks, which has more mass market appeal and will leverage iTunes to sell books. This little old product designer will be disappointed though if it’s no good as an arty farty tool.

3. Finally I can’t wait  to see what kind of lovely thing they’ve come up with this time. Apple are such a good example of a company that really ‘get’ what good product design is for and I love them for their bravery. It will be fascinating to find out what their strategy has been in selecting the balance of functionality and features. I suspect it will be a lot like the iPhone and have some crucial missing component (like the G3 was missing from the fist iPhone), and this one will only be  a “nearly there” product leading to the fully awesome version 2 next year.

So let’s see what happens in the next few hours! We’ll report back what we find.

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